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Build your own stickers component with react-konva

November 16, 2020Sarah Hamilton10 min read

Konva.js is an awesome HTML5 Canvas JavaScript framework that enables high performance animations for desktop and mobile applications.

The framework's capabilities are useful and versatile - it can be integrated for many different and varied use cases. Konva.js deals well with touch genstures, drag and drop and animations to name just a few!

To see the breadth of the konva.js framework see the konva.js demos page.

React-Konva

react konva logo

React-Konva allows us to work with both React applications and Konva.js together seamlessly.

Here we'll create draggable stickers which can be deleted, suitable for both desktop and mobile applications. There are great react-native stickers libraries out there, however there really aren't many libraries to implement it in a react app. Therefore, react-konva is a great solution!

Show me the code!

Check out my code sandbox for the demo here!

Let's get started...

Adding a konva image

Let's take this tutorial through step-by-step. We need a canvas to add our stickers to. We'll add an image here to replicate a selfie, the sticker's most common use case.

import React from "react";
import { Image as KonvaImage, Layer, Stage } from "react-konva";
import useImage from "use-image";

export default function App() {
  const [image] = useImage("example-image.png");

  return (
    <Stage width={500} height={500}>
      <Layer>
        <KonvaImage image={image} />
      </Layer>
    </Stage>
  );
}

 
What is going on here?

  • The useImage hook handles loading the image
  • The Stage acts as our canvas
  • The Layer is tied to the canvas element and can contain Groups, Shapes and Images
  • The KonvaImage acts like an img tag and allows us to display our image

Woman in a pink dress resting her hand under her chin Photo by Moose Photos from Pexels

Aside: When I was building this for a photobooth experience I utilised the react-html5-camera-photo library to take the photo that we used as the image in the canvas, but let's stick to the stickers for now 👀

Creating the sticker button

Let's add a button with our desired sticker. We'll click this button whenever we want to add a new sticker to the canvas.

<button
    className="button"
    onMouseDown={() => {
      addStickerToPanel({
        src: "sticker-1.png",
        width: 100,
        x: 100,
        y: 100
      });
    }}
>
  <img alt="Eiffel Tower" src="sticker-1.png" width="100px" />
</button>

We use the button's onMouseDown property to add the sticker to our array of images to be added to our canvas. We set the width and the x and y position where the sticker should appear on the canvas.

We initialise an empty array called images, using react's useState hook, and add the width and src properties to the array when we click a sticker!

const [images, setImages] = useState([]);

  const addStickerToPanel = ({ src, width, x, y }) => {
    setImages((currentImages) => [
      ...currentImages,
      {
        width,
        src,
        x,
        y
      }
    ]);
  };

Adding a draggable sticker

Let's create a separate component that contains our individual stickers which will be on the canvas.

We can only use konva components within our Stage in App.js so we use a Konva Image component.

import useImage from "use-image";
import React from "react";
import { Image as KonvaImage } from "react-konva";

export const IndividualSticker = ({ image }) => {

  const [stickerImage] = useImage(image.src);
  const stickerHeight = stickerImage
    ? (image.width * stickerImage.height) / stickerImage.width
    : 0;

  return (
    <KonvaImage
	  draggable
      width={image.width}
      height={stickerHeight}
      image={stickerImage}
      x={image.x}
      y={image.x}
    />
  );
};

 

  • Again, we load our image using the useImage hook
  • To get the image to scale properly we add the stickerHeight calculation
  • In the KonvaImage we add the x and y properties to determine where the sticker appears on the canvas when the button is clicked.
  • The draggable property allows us to drag the image within the canvas!

In App.js let's map over the images within our layer.

{images.map((image, i) => {
  return <IndividualSticker key={i} image={image} />;
})}

Note: The sticker will always appear on top of the image if the stickers are below the image in our file (so there's no need for a z-index).

Woman in a pink dress with eiffel tower stickers

Multiple Stickers

Let's add multiple different styles of stickers 🤩

Create a stickers data file to include an array of your chosen stickers. Include the url, width and alt name. Add as many as you like!

export const stickersData = [
  {
    url: "sticker-1.png",
    width: 100,
    alt: "Eiffel Tower"
  },
  {
    url: "sticker-2.png",
    width: 150,
    alt: "Statue of Liberty"
  },
  {
    url: "sticker-3.png",
    width: 60,
    alt: "Big Ben"
  }
];

In App.js import the stickers data and map over them to add all the buttons!

{stickersData.map((sticker) => {
        return (
          <button
            className="button"
            onMouseDown={() => {
              addStickerToPanel({
                src: sticker.url,
                width: sticker.width,
								x: 100,
								y: 100
              });
            }}
          >
            <img alt={sticker.alt} src={sticker.url} width={sticker.width} />
          </button>
        );
      })}

Woman in a pink dress with eiffel tower, big ben and statue of liberty stickers

Checkpoint: Draggable stickers that work well on mobile and desktop! 🎉

⁉️ WAIT, but I want to be able to delete the stickers!?

✅ Okay, let's continue with the tutorial. Things get a little more complicated here!

Deleting the stickers

In order to delete stickers from the canvas we add a cross icon to the top right corner of each sticker.

  • On mobile the cross appears on long tap of the sticker
  • On desktop the cross appears when you hover over the sticker

Let's add another KonvaImage to our individual sticker and wrap it in a Group so the sticker and cross icon are grouped.

export const IndividualSticker = ({ image, onDelete, onDragEnd }) => {
  const [stickerImage] = useImage(image.src);
  const [deleteImage] = useImage("cancel.svg");

  const stickerWidth = image.width;
  const stickerHeight = stickerImage
    ? (image.width * stickerImage.height) / stickerImage.width
    : 0;
  return (
    <Group
      draggable
      x={image.x}
      y={image.y}
      onDragEnd={(event) => {
        onDragEnd(event);
      }}
    >
      <KonvaImage
        width={image.width}
        height={stickerHeight}
        image={stickerImage}
      />
      <KonvaImage
        onTouchStart={onDelete}
        onClick={onDelete}
        image={deleteImage}
        width={25}
        height={25}
        offsetX={-stickerWidth / 2 - 20}
      />
    </Group>
  );
};
  • Render a cross icon using the useImage hook
  • Add the draggable, x and y properties to the Group so that they are common to both images
  • Use the offset properties on the delete button to position the cross where you like
  • Add the onClick property and pass the onDelete function. Also add the onTouchStart property so that this works on mobile too!
  • Pass an onDelete function detailed in App.js

    • Use a splice to remove the image from the local state when the delete button is tapped/clicked
onDelete={() => {
  const newImages = [...images];
  images.splice(i, 1);
  setImages(newImages);
}}

We need to ensure that the x and y position of each sticker in the local state is updated appropriately - we make use of the Group's onDragEnd property. We pass in the following function from the App.js file. This updates the x and y position of the sticker at the end of the drag movement.

onDragEnd={(event) => {
    image.x = event.target.x();
    image.y = event.target.y();
  }}

 
Checkpoint: The cross shows when we add a sticker to the photo. When we tap/click the icon, it deletes the sticker as expected

Woman in a pink dress with stickers that have crosses in the top right corner

Now, we only want to show the cross when we hover on desktop or long press on mobile - let's continue!

We use the react-use useLongPress and useHoverDirty to show the cross on long tap (mobile) or on hover (desktop).

Let's amend IndividualSticker.tsx to look like the following...

const imageRef = useRef(null);
const isHovered = useHoverDirty(imageRef);

const [showDeleteButton, setShowDeleteButton] = useState(false);
const [isDragging, setIsDragging] = useState(false);

const onLongPress = () => {
    setShowDeleteButton(true);
  };
const longPressEvent = useLongPress(onLongPress, { delay: 200 });

useEffect(() => {
    if (isHovered) {
      setShowDeleteButton(true);
    } else {
      setTimeout(() => {
        setShowDeleteButton(false);
      }, 2000);
    }
  }, [isHovered]);

return (
    <Group
      draggable
      x={image.x}
      y={image.y}
      onDragStart={() => setIsDragging(true)}
      onDragEnd={(event) => {
        setIsDragging(false);
        onDragEnd(event);
      }}
    >
      <KonvaImage
        ref={imageRef}
        width={image.width}
        height={stickerHeight}
        image={stickerImage}
        {...longPressEvent}
      />
      {showDeleteButton && !isDragging && (
        <KonvaImage
          onTouchStart={onDelete}
          onClick={onDelete}
          image={deleteImage}
          width={25}
          height={25}
          offsetX={-stickerWidth / 2 - 20}
        />
      )}
    </Group>
  );
  • We add a ref to the image that will be hovered. useHoverDirty is true when the image is hovered
  • We store the isDragging and showDeleteButton booleans in the local state using the useState hook
  • When we long tap and image we set the showDeleteButton state to true after a delay of 200ms
  • The useEffect ensures that the delete button disappears after the 2s of the image being hovered if it is not deleted.
  • We only display the delete button if the the showDelete button state is true and isDragging is false. This ensures that we don't show the delete button when we're dragging. This is a little hacky but it considers all the cases for mobile and desktop use!

We now need to ensure that the cross disappears if a user taps an area not associated with the sticker.

In App.js

const addStickerToPanel = ({ src, width, x, y }) => {
    setImages((currentImages) => [
      ...currentImages,
      {
        width,
        x,
        y,
        src,
        resetButtonRef: createRef()
      }
    ]);
  };

const resetAllButtons = useCallback(() => {
    images.forEach((image) => {
      if (image.resetButtonRef.current) {
        image.resetButtonRef.current();
      }
    });
  }, [images]);

  const handleCanvasClick = useCallback(
    (event) => {
      if (event.target.attrs.id === "backgroundImage") {
        resetAllButtons();
      }
    },
    [resetAllButtons]
  );
  • We create a new ref on each button using React's createRef
  • We add the handleCanvasClick which resets all the refs on the buttons so that we don't display the cross!

In the Stage add the onClick and onTap to handle this.

<Stage
        width={600}
        height={400}
        onClick={handleCanvasClick}
        onTap={handleCanvasClick}
      >

 

The Result

Woman in a pink dress with stickers

Using react-konva to build a great photobooth experience within a react app was really fun and I'll look forward to using this framework again! Check out more react-konva examples here and don't forget to checkout my codesandbox!

Sources + links:

  1. https://konvajs.org/
  2. https://github.com/konvajs/react-konva
  3. https://github.com/streamich/react-use
Sarah Hamilton

Sarah Hamilton

Web Developer at Theodo